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Procedure to design and to test E2 system.
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Topic: Procedure to design and to test E2 system. (Read 4404 times)
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forester
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Procedure to design and to test E2 system.
«
on:
November 26, 2005, 11:49:37 AM »
This procedure is located in MEMBERS ONLY section.
Tobe able to read it you will have to register.
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dane
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Procedure to design and to test E2 system.
«
Reply #1 on:
December 06, 2005, 06:02:09 PM »
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forester
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Procedure to design and to test E2 system.
«
Reply #2 on:
December 06, 2005, 08:23:09 PM »
It was my little secret.
I prefer customers who could understand. Most that bought E2 asked me for explanation. Now I am step ahead so here we go, theory is publicly explained.
Maybe you are right, I was more concerned that someone does not make same device.
Now I am not worried because it is not easy to make it so accurate and with so low price.
Recently had news that similar unit was for sale in London but with much higher price.
In addition, some are trying to set mobile phone to do it.
I have nothing against it and I would help anybody who wants to make his own device based on my theory.
Forester
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email
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Procedure to design and to test E2 system.
«
Reply #3 on:
December 07, 2005, 04:48:53 PM »
Hi Forester, I did some further testing... since I can't find a longer
vibration than 3sec I had to continue testing the method of distance
travelled in time -----> remaining distance.... What I did is I started at
the last ref point (zero ball intersection) then the second last, then third
last etc... I noticed that the ball travels every intersection later in time
7 numbers less than if I would had started on the previous intersection...
What can we draw from this is that if the ball does 74 pockets in 3sec and
if it does 81 or 67 or 60 pockets in 3 seconds it should always land in the
same sector.... furthermore if it travels 77,84,71 or 64 pockets in 3sec the
opposite of that sector should occur... this is about 3 pockets change in
distance travelled in 3 sec, so if I am slightly off by 3 numbers when
clocking my prediction will be worthless because 1 pocket change represents
about 5 numbers... Due to human error this more simpler method is worthless
unless there is somone that can see difference of 3 pockets...
About your method I thought if I make the same mistake of 3 numbers, instad
of seeing zero and not having to multiply the angle 3 times I lets say see
19, this makes an angle of 30 degrees, multiplied by 3 makes 90 degrees
angle that would be caused by human error in timing... and when starting as
early as 16 seconds it is easy to miss few numbers at start and at the
end... then the error is multiplied by 3... conclusion to this would be that
when being 3 numbers early or late the error will be 90 degrees.... two
times smaller than with the more simpler method that I tested
Regards Al
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forester
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Procedure to design and to test E2 system.
«
Reply #4 on:
December 07, 2005, 04:50:22 PM »
Yes you are correct that is why i did not want to go for higher
multiplication then 3. When you play you will be ok. You will not have
errors that kind. Because you will notice that trust me :-).
If you try to start on zero and you start on 19 it is not problem at all
just use 19 for calculation. And still you can easy follow by eyes 19 it is
close to zero.
You can start on any number it will always point same. So better focus to be
in working area and start with any number. I chose numbers around zero only
because it is easy to notice because of different color.
You will create more error in adding angles. Like 60 deg +60 + 60 =180 but
when you do it fast it might look as 50 or 70. Still it is close enough. Now
imagine if you need accurately to clock ball for single revolution. Really
it is imposable.
What you can do with you mobile is to use start of vibration then wait next
vibration and wait for one more or for the end of vibration. That can make
more time.
If you have about 6.5 sec time then you are close to multiplication by 2.
And that is my E1 system. Theoretically it is more accurate but E2 is more
practical. If you use 6.5 sec you do not have enough wide gap. Do not
forget working area of linearity.
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al
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Procedure to design and to test E2 system.
«
Reply #5 on:
December 07, 2005, 04:53:33 PM »
Hi Forester,
I think I understand the system now, it's really amazing how you've managed
to develope it yourself...
However I wanted to ask if you earn your living of this, and if so why do
you share your system ?
(I hate to ask uncomfortable questions like these but now that I understand
the idea of your system I am pretty convinced that your device works and
gains an edge so I wonder why you didn't keep it a secret instead)
Regards AL
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forester
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Procedure to design and to test E2 system.
«
Reply #6 on:
December 07, 2005, 05:38:28 PM »
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al
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Procedure to design and to test E2 system.
«
Reply #7 on:
December 08, 2005, 01:08:58 PM »
What is the process of finding and adjusting the multiplication factor?
Should I reverse a spin take timing at 16 to ball drop and the timing 6,5
seconds later at 9,5sec to ball drop and compare how much more the ball
travelled there compared to 6,5 seconds later , then devide the the bigger
figure by the smaller on , or how do you do it?
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forester
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Procedure to design and to test E2 system.
«
Reply #8 on:
December 08, 2005, 01:16:23 PM »
start at 18 do that ball crosses 2 wheel rotations 74 pockets .
then go to 18-6.5 and see how many pockets ball will make in same time as it took for 74, if it is 37 then multiplication is by 2.
If it is 40 then factor = 74 / (74 - 40)
factor = (change at start) / ((change at start)-(change at the end))
example E2 factor = 90 / (90-60)= 90/30=3
Please be careful with that spins, they are on wheel with much higher deceleration then wheels used in most casinos.
The best would be to take video of the wheel that you going to play on.
I tried to email you Huxley wheel spins but it is to large file.
See how you go, if you do not find anything better i will load it to my server so you can download file.
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al
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Procedure to design and to test E2 system.
«
Reply #9 on:
December 10, 2005, 04:59:16 PM »
Hi Forseter, thanks for the device
I am planning to do some testing
over the next few days... I wonder should I start using E2 or E3... I am
surprised how convenient it is to use, because the electro impulse is not
too strong but still strong enough to be felt and letting go a switch that
is pressed already seems alot more accurate than pressing one... however I
am thinking weather to press the switch with my toe or to pass it through a
hole in my pocket and operate it with my left hand... Question: Does the
time of 4.2 seconds change slightly when using E3? and what does the second
press achieve exactly (I know its for accuracy, but what happens in the
device)
Regards Al
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forester
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Procedure to design and to test E2 system.
«
Reply #10 on:
December 10, 2005, 05:04:08 PM »
Well better, try E3 from start. For me is hard because i am use to E2.
Yes E3 adjust the time according charts at
www.myrulet.com/advanced
How you going to use switch i do not know i press with toe but you do as it suits you.
Thanks to Vito i changed design and i use those golden plates instead of conductive strap. I also found it better and it is easier for me to use. If pulses are to week or to sharp, put some cream on skin. Ii found out that some devices i did not do Velcro strap good way, if it is uncomfortable place something in-between skin and strap.
If you want to press by hand, i would make different switch, magnetic only small magnet attached to skin.
Take care
Forester
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al
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Procedure to design and to test E2 system.
«
Reply #11 on:
December 12, 2005, 11:06:42 AM »
Hi Forester, I just came back from the table...It was very late and I had
just 30min to play... I went to play in a restaurant that has two tables...
very bad odds of 30:1 but no survailance and loose security... since I am
testing I bought in for 10euro 0.50 cent chips, I played on outside betts
the first few spins, then other people joined and I stopped betting to find
the offset... (they dont change dirrections so its easier) first offset was
+120deg I hit, then wheel speed was changed and next offset was 0 or 180...
I played the 180 and hit was left with 64 chips so I decided to play the 4
and keep the 60... I predicted 0 and added the offset of 180... however
this time the outcome was 32... and I had covered the opposite sector... I
kept that in mind and watched the last 3 spins for the night, and the 0 deg
sector came up 2 times once 12 and once 15... I had trippeled the ammont i
started with... I know this is probably due to good luck because in all I
had played about 20 spins... I am going to do further (more serious ) real
life testing and keep you well informed on my results (good or bad) ... the
only problem was the toe switch... I have a very difficult time walking with
it and operating it... I can start reporting these results on GG... only if
you want to...
Have you been playing?
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forester
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email answer
«
Reply #12 on:
December 12, 2005, 11:10:34 AM »
Not bad for start.
Most important is that you understand.
Next time will be easier. You will have two offsets on opposite sides. One will be more often. There is not much that we can do about it.
I do not have problem walking with switch at all.
I place it on top of toe. Use thin socks and shoes with space.
Do you use larger switch or smaller?
No, i did not play this weekend, i am very busy this days. I do not know about GG forum and i do not care any more. Most of my posts have been misinterpreted or manipulated. Same as posts from other users of my system. So do not worry to much except if you want to make Mark insane. If you did not know, Mark is moderator of GG. If you decide to write, it is welcome to write whatever you feel.
That is why i published theory at my forum, so who understands it, will not worry what are the comments of competitors. Within 3 days I had almost 300 downloads of visual system, but I did mistake I should publish theory before that. Therefore, if you write I will appreciate if you state that theory is fully explained.
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forester
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Procedure to design and to test E2 system.
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Reply #13 on:
December 15, 2005, 03:55:57 PM »
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forester
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ROULETTE COMPUTER PREDICTION
«
Reply #14 on:
December 23, 2006, 07:32:47 PM »
Hello everybody,
Marry Christmas And happy New Year.
I wish you great holydays and many wonderful surprises in 2007.
Last year for Christmas I publish E2 theory with lot of explanations.
For some that was useful, many tried to build more on top of bases.
This year I publish block diagram of roulette computer for leveled and tilted wheel where wheel and ball are clocked separately.
The strongest part is accuracy in ball speed detection, better then 10ms error, based on average clocking. However that is not the only problem, therefore the system has space for additional improvements.
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