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Hello, Forester.have been looking into roulette and whilst looking at the scatter graphs you posted here http://rouletteplace.com/index.php/topic,706.0.html, I was curious as to the differance inball reaction in relation to rotor speed. I know I can observe rotor speed visually and choose whether to play but have you have ever thought of putting a function in where players canspecify a rotor speed window, for example if I say rotor has to be between 3 to 4.5 secondsand if it is not what I set it can either not predict or better still tell the player at point of rotorclocking that its not a rotor speed they may want to play so they can be more informed.
I may have missed something but it seems it may be beneficial to help exploit the advantageof scatter point more accurately from any graphs made like yours which have taken rotor speed in to account for ball scatter of a wheel without needing to focus to hard. Also this extra bit of information maybe helpful to show if something in the game changes during play, eg ball change or pressure change etc if the spins played should have a more uniform pattern due to parameters set.
Hello fellow AP's, Just a few quick questions to those who play both RC and VB.When tracking wheels, say that we have our scatter graph according to certain wheel speeds. Now, how do we determine the wheel speed if we are playing with an RC? Same as when building the graph.This graphs were made only estimating rotor speed.Spinning slower build one graph spinning faster built the other one.When playing it is natural to notice rotor speed with that range. Nobody ever built graph 2-2.5 s then 2.5-3 sec then 3.3.5 sec etc. or perhaps even with better resolution. Each of this graphs took ~1000 spins.
Ive thought about it, and the only conclusion ive come up with is that RC users just look at the wheel and if the speed looks about right, they play it (if they are familiar with the particular wheel speeds scatter pattern). Also, with the correlation between wheel speeds and scatter being so intricate, how many pockets extra can we allow when tracking? say for example we are tracking the scatter for a 4 second rotor. We do our timings in 2 second-half rotor intervals. Say that we have 2seconds+2 pockers (so 20 pockets in 2 seconds) should we disgregard this as another wheel speed and only scout an EXACT 4 second rotor?I should be more clear about the wheel speed part, with VB we can use headcount, however with RC generally we generally do not have as much time as VB to do our calculations. Or is headcount a MUSt when using an RC in order to determine the optimal rotor speed?